Não conhecido fatos sobre The First Berserker: Khazan
Não conhecido fatos sobre The First Berserker: Khazan
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A clara inspiraçãeste para isso foi Nioh, de que também igualmente similarmente identicamente conjuntamente utiliza 1 sistema bem semelhante, porém isso tira 1 pouco do charme de 1 Souls e a graça por explorar um mundo interconectado e parecer caminhos natural escondidos entre as áreas.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its no frills linear structure can feel basic at times.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
Os intensos gráficos 3D no estilo cel shading do The First Berserker: Khazan dão vida ao mundo do Arad usando uma vivacidade semelhante à do 1 anime.
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Nãeste sei se isso foi por questãeste intencional do design ou resultado do um erro, porém tenho a impressão de de que muitos vão chegar nesse ponto da aventura e se sentir frustrados pela “surpresa” que o estúdio preparou — mas vale a pena insistir 1 pouco de modo a atravessar dela.
Isso porque, apesar de ter características como combates punitivos e que dependem natural do gerenciamento por estamina e ambientes usando bom design e atalhos interessantes, eles não trazem todas as ferramentas que ajudam a dar personalidade ao game.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
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Do you remember the moment that Sekiro forced you to start The First Berserker: Khazan playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.
Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.
Embora desafiador de modo a jogadores hardcore, os dois níveis de dificuldade e a variedade por mecânicas de combate e habilidades tornam o game acessível de modo a jogadores por todos ESTES níveis.
Isso faz parecer qual Parcela do progresso foi jogado no lixo e honestamente não entendi essa decisãeste por “resetar” certas coisas do mapa após sair dele.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.